Esports Oct 22, 2026 5 min read

Team 4RC Win FAU-G Veer Sangram: India's Homegrown Shooter Gets a Squad LAN

Team 4RC won the FAU-G Veer Sangram Finals at GamingCon Bharat 2026, taking ₹5 lakh and an Orangutan Esports training stint. What it means for Indian esports.

staff · asdfasdg · 19h ago
Team 4RC Win FAU-G Veer Sangram: India's Homegrown Shooter Gets a Squad LAN

India's homegrown shooter FAU-G: Domination has its first squad-based LAN champions. Team 4RC won the FAU-G Veer Sangram (FVS) Finals at GamingCon Bharat 2026 in Mumbai, taking home ₹5 lakh and a training opportunity with Orangutan Esports.

The results, published on October 21, 2026, matter beyond one trophy. According to the organisers, this was the first squad-based LAN finals for a made-in-India game, and the winning roster drew players from Mumbai, Kolkata, Diu and Pune.

What Happened

The FVS Finals were held on October 17–18, 2026, at the Bombay Exhibition Centre (NESCO) in Mumbai, as part of GamingCon Bharat 2026. PCQuest reports that the event was organised by nCore Games, the publisher, and Dot9 Games, the developer.

Team 4RC came out on top after two days of LAN play. Team MOGGERS finished second and won ₹3 lakh, while Team Vasista eSports came third and took ₹2 lakh. The matches were livestreamed on the official FAU-G: Domination YouTube channel, TechnoSports notes.

Key Facts

| Detail | Reported fact |

| --- | --- |

| Event | FAU-G Veer Sangram (FVS) Finals |

| Game | FAU-G: Domination |

| Dates | October 17–18, 2026 |

| Venue | Bombay Exhibition Centre (NESCO), Mumbai, at GamingCon Bharat 2026 |

| Organisers | nCore Games and Dot9 Games |

| Champions | Team 4RC: ₹5,00,000 plus a training opportunity with Orangutan Esports |

| Second place | Team MOGGERS: ₹3,00,000 |

| Third place | Team Vasista eSports: ₹2,00,000 |

| Total prize pool | ₹10,00,000 |

| Squad format | Four players plus one substitute |

Sources: PCQuest, TechnoSports and IGN India.

The Champion Roster

Team 4RC was led by Mumbai's Ashik "Chocolaty" Alex. The rest of the squad, as reported by PCQuest and TechnoSports:

  • Sayan "Sayan11" Kar (Kolkata)
  • Utsav "UTSAVHUIHUI" Ashokcumar (Diu)
  • Arman "ARMAAN7" Israr Khan (Mumbai)
  • Yashraj "FAMEXOP" Balu Sawant (Pune)

Organisers said finalists across the event came from cities including Mumbai, Kolkata, Diu, Guwahati and Ranchi.

How the Tournament Worked

FVS launched alongside FAU-G: Domination Season 4 and was announced in August. IGN India reported that teams competed on a single online leaderboard ranked by TCT Team Points, with the top 16 teams qualifying for the Mumbai LAN. According to the organisers, lakhs of players took part in the online stage.

The champions' prize includes a training stint with Orangutan Esports at ApeCity in Navi Mumbai, which PCQuest described in September as an esports arena run by the organisation, with 31 gaming PCs, PlayStation 5 consoles, a sim racing setup and a viewing area.

FVS builds on FAU-G Bharat League 2.0, whose finals in April 2026 were described as the first on-ground LAN for a made-in-India title. IGN India reported that event drew more than 100 finalists from 28 states and over 70 cities.

What the Organisers Said

Vishal Gondal, founder and chairman of nCore Games, called the finals "grassroots esports at its finest," TechnoSports reports. Dot9 Games CEO and co-founder Deepak Ail called it "just the beginning."

Before the event, Ail told IGN India: "With a ₹10 lakh prize pool and a training opportunity with Orangutan Esports, we're building a real pathway from grassroots competition to pro-level play."

Why It Matters

Analysis: Indian esports has long been built on international titles. A homegrown game running a structured squad circuit, with an online ladder feeding a LAN and a link to a professional organisation, is a step towards Indian-made games having their own competitive scenes.

The squad format also matters. Solo leaderboards reward individual skill, but a four-player LAN tests communication, roles and decision-making under pressure. Those are the skills teams look for when they scout talent.

Impact on Indian Esports

Analysis: The geography of the finalists is the most encouraging part. Players from Diu, Guwahati and Ranchi reaching a Mumbai LAN shows that competitive gaming talent is spread well beyond the usual metro hubs. Online qualifiers with a clear path to an offline final are one of the most practical ways to find that talent.

The Orangutan Esports training prize is also worth noting. Pairing a new game's community with an established organisation gives emerging players a look at how professional teams practise and prepare, which prize money alone does not provide.

Lessons for Teams, Organisers, Players and Sponsors

For organisers

A simple, transparent ladder (online points leading to a fixed number of LAN slots) is easy for players to understand and easy to promote. Publishing the format and prize split early, as FVS did in September, builds trust.

For teams and players

New titles can be a faster route to a LAN stage than crowded established games. Strong communication and teamwork carry over to any squad-based title.

For sponsors and partners

Homegrown games at large gaming festivals reach a broad, mainstream crowd. GamingCon Bharat 2026, now in its third edition, drew more than 20,000 visitors across two days, according to PCQuest.

What's Next

nCore and Dot9 have not yet announced the next FVS season or its dates. Team 4RC's training stint with Orangutan Esports is the next step for the champions, and the organisers have framed FVS as the start of a longer team-based competitive programme.

Conclusion

Team 4RC's win gives FAU-G: Domination its first squad LAN champions and gives Indian esports a useful example of a homegrown game building a grassroots-to-LAN pathway. The real test now is whether the circuit keeps running season after season.

Sources

Frequently Asked Questions

Who won the FAU-G Veer Sangram Finals 2026?

Team 4RC won, taking ₹5 lakh and a training opportunity with Orangutan Esports. Team MOGGERS finished second and Team Vasista eSports third.

Where were the FVS Finals held?

At the Bombay Exhibition Centre (NESCO) in Mumbai on October 17–18, 2026, as part of GamingCon Bharat 2026.

How did teams qualify?

Squads competed on an online leaderboard ranked by TCT Team Points during FAU-G: Domination Season 4, and the top 16 teams qualified for the LAN finals.

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